Three classical logical board games created by Marek Lukaszewicz

All games are played on board 9x8 like below:

plansza

NUBULUS

Nubulus is the Latin word for cloud.

The chessboard is made up of 72 squares.

The pawns are initially placed in rows 1-2-3 for one player and in rows 6-7-8 for the other player.

The white pawns are initially placed on white squares, black pawns on black squares.

The aim of the game is for one of your pawns to reach your opponent's side of the board

The rules of the game:

  1. The pawns can only move forwards, left or right, one square at a time, changing the colour of the square.
  2. A pawn making a capturing move (a jump) leaps over one of the opponent's pawns. Only one pawn may be captured in a single jump; however, when possible the player must perform multiple jumps in one move.
  3. The pawns capture opposing pawns by jumping over them to the nearest square of the same colour. To do this they may only move diagonally in four directions, not to the left or to the right, forwards or backwards.
  4. Captured pawns are removed from the chessboard.

PROSTERNO

Prosterno is the Latin word for knock out.

The chessboard is made up of 72 squares.

Each player has 9 pawns.

The pawns are initially placed symmetrically in rows 1-2 for one player and in rows 7-8 for the other player.

The white pawns are initially placed on white squares and can move only to white squares.

The black pawns are initially placed on black squares and can move only to black squares.

The aim of the game is for one of your pawns to reach your opponent's side of the board.

The rules of the game:

  1. The pawns can move only diagonally, one square at a time in four directions.
  2. When two or more opposing pawns are in adjacent squares, then:
    1. a. The pawn under attack must jump horizontally or vertically over an empty square to the next square of the same colour behind it, but should remain on the same straight line as the attacking pawn.
    2. b. If the pawn cannot escape to the second square (because it is already occupied or if it is at the edge of the board), it is taken off the board.
    3. c. If the escape brings the escaping pawn into contact with an opponent's pawn, it must attack it in the same move.

BASILEUS

Basileus is the ancient Greek word for king.

The chessboard is made up of 72 squares.

The chessmen are initially placed symmetrically in Row 2 for one player and in Row 7 for the other player.

At the start of the game each player has 4 pawns, 4 pieces and one Basileus.

The initial position of chessmen is as follows for each player: pawn, piece, pawn, piece, Basileus, piece, pawn, piece and pawn.

Basileus - starting position

The aim of the game is to eliminate the Basileus from the chessboard.

The rules of the game:

  1. A chessman making a non-capturing move (not involving a jump) may move only one square in all allowed directions.
  2. A chessman making a capturing move (a jump) leaps over one of the opponent's chessman. Only one chessman may be captured in a single jump; however, when possible the player must perform multiple jumps in one move in all allowed directions.

Pawns

  1. The pawns can only move diagonally, one square at a time.
  2. The pawns capture the opposing chessman by jumping over it to the nearest square of the same colour. To do this they can move to the left or to the right, forwards or backwards, but not diagonally.
  3. Pawns can only move on squares of one colour, so if they start on a white square they must always stay on white squares.
  4. Pawns may only capture the Basileus or other pawns, they may not capture other pieces.
  5. The game ends when one player captures the opponent's Basileus by jumping over it to the next empty square.

Pieces

  1. The pieces can only move diagonally, one square at a time.
  2. The pieces capture opposing chessman by jumping over it to the nearest square of the same colour, diagonally in four directions, not to the left or to the right, forwards or backwards, Pieces can only move on squares of one colour, so if they start on a black square they must always stay on black squares.
  3. Pieces may only capture the opponent's pawns or Basileus, they may not capture other pieces.
  4. The game ends when one player captures the opponent's Basileus by jumping over it to the next empty square.

Basileus

  1. The Basileus can move one square at a time in all directions, also diagonally.
  2. The Basileus can capture opposing chessman by jumping over it to the nearest square of the same colour. To do this they can move to the left or to the right, forwards or backwards, or diagonally.
  3. The Basileus cannot jump over the opponent's Basileus, so if it finally stops on a square next to the opponent's Basileus, the opponent can replace it with his own Basileus, thus winning the game.

The winner is the player whose Basileus is left on the chessboard.